game.entities.pig

Pig entity class.

Classes

Pig

Represents a pig entity in the game.

Module Contents

class game.entities.pig.Pig(x, y)[source]

Bases: game.entities.base_entity.BaseEntity

Represents a pig entity in the game.

ANIM_FRAME_DURATION = 0.15[source]
x[source]
y[source]
target_x[source]
target_y[source]
move_timer = 0[source]
eating_timer = 0[source]
size[source]
asset_loader[source]
direction = 'left'[source]
anim_timer = 0.0[source]
anim_frame = 0[source]
sprites[source]
update(dt, isometric_map)[source]

Update pig behavior.

render(screen, isometric_map)[source]

Render the pig.