import asyncio
import pygame
from game.game_manager import GameManager
from game.utils.constants import SCREEN_WIDTH, SCREEN_HEIGHT, FPS
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def main():
asyncio.run(_main())
async def _main():
pygame.init()
pygame.mixer.quit() # no audio assets; avoids browser MEDIA USER ACTION REQUIRED block
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Tipping Pigs")
clock = pygame.time.Clock()
game_manager = GameManager(screen)
running = True
while running:
dt = clock.tick(FPS) / 1000.0
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
else:
game_manager.handle_event(event)
if game_manager.should_quit:
running = False
game_manager.update(dt)
screen.fill((0, 100, 200))
game_manager.render(screen)
pygame.display.flip()
await asyncio.sleep(0)
pygame.quit()
if __name__ == "__main__":
main()